The Silicon Jungle by David H. Rothman

2 by David H. Rothman, Rothman, David H.

Chapter 10: 2. General ease of use. A program should be easy enough to learn _and_

Chapters

Chapter 10: 2. General ease of use. A program should be easy enough to learn _and_

use. Being logical helps; ideally, you can use combinations of familiar commands to coax the program into doing many things that you haven’t done before.
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